![]() I do it in a completely different way than his solution which I think yields other fun possibilities. It is definitely inspired by Townscaper by Oskar Stålberg (I've been following that project since he started posting about it and I think it's great). The end goal would be a game/tool that is posted on Steam and sold for a small amount.ĮDIT: Since so many mentioned it. I also made a google forms document for any feature ideas/feedback: ![]() Just plenty of building and plenty of beauty. Townscaper is an experimental passion project. Dorfromatik is one of the most recent titles here, and players can think of it as a cross. These are the planned biomes: ocean, island, grassland, river, road, city, farmland, forest, desert, mountain, jungle, ice/snow, rock, castle/fort, village, hills, volcanoes, ice berg, swamp and Epic (which are special cool locations that I design, like an epic mountain with a dragon circling it for instance). Townscaper isnt really as much of a game as it is a toy, however, and the store page description admits this much: 'No goal. Available platforms: Microsoft Windows, Nintendo Switch. It could also be used as just a chill way of spending an afternoon, just building up a world from your imagination. Everything merges together organically and the end result is a world that you could use for table top games / world building / maps. The tool lets you select a type of biome/terrain and you just click where you want to place that. Fortunately, Swedish developer Oskar Stlberg's Townscaper recaptures the magic of exploring an endless series of quaint ports and seaside villages, one tile at a time. I would love to get ideas and feature suggestions from the world building forum since I want to make it versatile and usable for a lot of different people. During today’s State of Unreal keynote at the annual Game Developers Conference in San Francisco, we revealed Epic’s long-term vision for the future of content creation, distribution, and monetizationincluding how we’re laying the foundations for a connected, open ecosystem and economy that will enable all creators and developers to benefit in the metaverse. The goal is that there are no wrong clicks and the environment automatically adapts to whatever you add. ![]() Here is more info: This is a game/tool that I am working on to allow people to express their creativity and build worlds very easily.
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